$(document).ready(function() { onPageLoaded(); }); var _running = false; var _canvas; var _ctx; var player; var backgroundImage; var tileset; function onPageLoaded() { setInterval(run, 1000 / 50); _canvas = document.getElementById("GameCanvas"); _ctx = _canvas.getContext("2d"); backgroundImage = new Image(); backgroundImage.src = "content/background-sunset.png"; backgroundImage.onload = function() { _running = true; }; tileset = new Tileset(); } function run() { if (_running) { update(); draw(); } } function update() { $("#InfoBgSrc")[0].innerHTML = backgroundImage.src.substring(backgroundImage.src.lastIndexOf("/") + 1); } function draw() { // draw background _ctx.drawImage(backgroundImage, 0, 0); // Draw level tiles if (tileset.Loaded) { var rowIndex = 0; for (var i = 0; i < level.Tiles.length; i++) { for (var j = 0; j < level.tiles[i].length; j++) { var levelTileID = cellPosToTilePos([rowIndex, j]); var tilesetPos = tileset.tileIDToTilesetPos(level.tiles[i][j].getID()); var tilePos = [rowIndex * tileEngine.tileSize, j * tileEngine.tileSize]; canvasCtx.drawImage( tileset.image, tilesetPos[0], tilesetPos[1], tileEngine.tileSize, tileEngine.tileSize, Math.ceil((levelTileID % level.width) * tileEngine.tileSize), Math.floor((levelTileID / level.height)) * tileEngine.tileSize, tileEngine.tileSize, tileEngine.tileSize ); } rowIndex ++; } } } /****** OBJECTS ******/ var FileManager = { getFileContent : function () { }, }