using GServer.Common.Game.Entities; using GServer.Common.Networking.Enums; namespace GServer.Common.Networking.Messages.Client; public class ListServersResponseMessage : BaseMessage, IMessage { public IEnumerable ServerListings { get; set; } public ListServersResponseMessage(IEnumerable serverListings) : base((byte)ClientPacketIn.LIST_SERVERS_RESPONSE) { ServerListings = serverListings; } public ListServersResponseMessage(MessageNetworkStream stream) : base((byte)ClientPacketIn.LIST_SERVERS_RESPONSE) { throw new NotImplementedException(); } public byte[] Serialize() { throw new NotImplementedException(); } }