From a738b18038fcb2ce959dbe4679c5abf4645dbaa7 Mon Sep 17 00:00:00 2001 From: Aaron Yarborough Date: Sun, 19 May 2024 22:41:45 +0100 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index b68d4eb..322c023 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ A rudimentary UDP game server mimicking the architecture of Graal Online's GServ ## Networking -UDP packets are sent between the client and server to enable communication. UDP requests can be though of like 'messages', where each message has an ID that denotes the type of message (e.g. AUTH, LIST_SERVERS), followed by the message's data. +UDP packets are sent between the client and server to enable communication. UDP requests can be thought of like 'messages', where each message has an ID that denotes the type of message (e.g. AUTH, LIST_SERVERS), followed by the message's data. The first byte of a message is used to denote its type, but no standard format is shared between messages for the data belonging to each message.